According to the bo7 accounts X9 Maverick's stats, it appears that the weapon is on the decline in BO7 season 1. It's an explosive 3-round weapon that has already been heavily nerfed. And in most games, this is where guns slowly disappear from the meta. In reality, it's quite the opposite.
When set up correctly, the X9 remains:
- Use 1-2 bursts pretty much always to kill.
- Strong enough to drop back-toback tactical nukes and 250+ kills during a single attack.
It's not the question of Is this still good that matters.
This is why it's so good and what you can do to get the same results.
This guide will help you:
The exact class configuration used in those double nuke games with 250+ kills
Why are certain accessories, features, and pieces of equipment selected?
What to do with the gun: Slide, preaim, map routing and nuke pacing
How to fix it if after copying a class you feel like you are still shooting peas
If your X9 feels shaky, inconsistent, or you get killed mid-reload this version will fix it.
\ 1. Where the X9 Maverick is in Season 1
Let's begin by looking at where this gun actually stands.
Despite a crazy nerf on the X9 Maverick, it is still a realistic:
- Top 2 or 3 primary weapons for Season 1.
- A firearm that can only fire one burst, or two bursts at most.
It is still better than other guns at 1.1 Things
Play the game and comment:
Time to kill
- The majority of fights require either 3 or 6 shots to be effective.
There's nothing strange about the I shot half of a mag feeling.
- Range performance:
- The right barrel will still allow you to kill consistently at medium or even long distances.
You won't get punished for missing your target.
Real match performance
Game 1: Over 125 kills and a K/D of almost 10.
- Game 3: another tactical nuke and 100+ kills
- Total 250+ kills plus back-toback nukes during a normal game session. Not some private forum meme.
You can learn a lot from this:
If you design and play around the X9's burst-nature and movement, then it is still a standard T1 gun.
1.2 The X9 and its users
You will get the best value from this build if
You don't like spray-and -pray cars, but you do like weapons with large damage windows.
You are not afraid to run straight, but you're also willing to play angles and slide.
You're more concerned about streaks and nukes than high-killing games
You can use this if you have difficulty aiming or are new to it. But you will want to focus on pre-aiming (more about that later) and safer routes.
\ 2. Full X9 Class Maverick Setup (Attachments and Perks)
We'll start by looking at the overall construction so that you can get the whole picture. Next, we will explain the reasoning behind each of the choices.
This combo has been tuned for a single goal:
Make each encounter feel like you saw him first and shot him first.
The fight pattern is not how I hope the recoil behaves and my gun will reload in time. It is a consistent, repeatable one.
If you find that you are dying right after you pop off, this combination of Flak Jackets, Scavengers, Perk Greeds, and Enforcers will help you keep streaks going rather than ending at five or ten kills.
\ 3. Attachment Analysis: Why this Exact X9 build works
3.1 Nova Burst Break - Making jittery, erratic bursts a laser
The most common problem with poorly-built burst guns: They feel inconsistent and jumpy.
Nova Burst Brake is a direct fix for this.
You may wonder:
Why not use a suppressor as usual?
The pace in Season 1 was incredibly fast.
Enemies already get information from UAVs.
- The value in being completely silent is often less than the value in locking on accurate, immediate bursts
You go all in with the fight quality instead of focusing on stealth.
When you are first to strike and you strike hard, you won't need as much stealth.
Shroud Barrels - 3.2 19" - Reloading and range problems can be solved in one slot.
This barrel is capable of two things.
1. The damage range can be increased
2. Magazine size boosted
3.3 Daedalus Grip- Turning sliding into free kills
This grip is for those who need to handle on the move.
Slide-to-fire speed
Dive-to-fire speed
ADS Speed and Jump to Fire
You can start your fights using a slide if you like to slide. This grip is a free kill.
Daedalus Grip can turn a risky habit into a powerful one.
Strider Overstep Stock (3.4) - Preaiming while moving constantly
This stock provides:
ADS speeds up.
- A faster aim walking speed (strafing while using ADS).
The combination of these two weapons changes the way you approach combat:
You can now pre-aim while you are moving around, rather than walking and hip-firing.
Your body moves slightly when you aim.
The basic idea is very simple.
Pre-position and aim before you react.
Strider Overstep Stock helps you play pre-aim in a more natural way.
The I saw Him, I Lived attachment is a 3.5mW 1mW Instinct laser array.
The laser finishes off the handling package.
- Extra ADS speed
- Extra sprint-to-fire responsiveness
The most important thing to know is:
Avoid areas that are too close to objectives
Portals in which people suddenly appear
The map is a flagship style with many different angles.
If you keep on dying in this way:
Guy swings around, I try ADS and I die before my gun finishes. You're the perfect player for this laser. This eliminates the tiny delay in timing that is fatal during close combat.
Why Iron sights (no optical) is the right choice in this case
The majority of people will use a red dot for everything. Here's why this X9 build is recommended:
1. They don't obstruct much of your view.
2. The slot can be used for other purposes, such as stability or handling.
3. Zooming is not as important in this case.
If you hate irons, then:
Drop a handler attachment to a lightweight optic
- You will definitely feel the difference when it comes to ADS/mobility in close combat, for example.
Irons are more appealing to the creator than they thought.
I actually like this gun a whole lot better with the iron sights...I'm cooking with that weapon.
It's likely that you will agree with your decision if you allow yourself to play 3-5 games.
\ 4. Perks & Gear: Why the Enforcer class is so streak friendly
If your entire class is not supportive of streaks, a strong gun may still fail.
This setup is specifically designed to allow you to chain kills while remaining alive.
4.1 Perks & Perk Greed: Building a streak identity
This is how the perk set-up works together:
The idea behind this is:
Your death will be more about you and your choices, not the game that throws explosives at your.
If you have ever been on a 17 kill streak only to be deleted by a random bomb, then you know why Flak+Scavenger+Perk Greed must be used for any serious nuke grind.
4.2 Enforcers: Each kill increases your speed and makes it harder to kill
The importance of Enforcer in your combat specialty builds is enormous.
- Each time you score a kill you'll be able to:
- Move faster
- Regenerate health faster
These buffs are active almost all the time as long you keep on chaining kills.
In practice it feels like the following:
- Lightweight with extra speed
- Quick fix on steroids (faster to heal)
This perfectly matches the X9:
1. The X9 delivers reliable 1-2-burst kills
2. The instant boost in tempo is a reward for the enforcer.
3. The boost will help you defeat the next enemy.
4. You kill it again - buffs refreshes and snowballs streak
It's possible to get the following results: first game: 125 nukes, second game: Another nuke. All this without even camping a corner in any of the matches.
4.3 Field Upgrade: Equipment and field upgrade to stay alive and online
If you notice:
Stim will fix that.
Scavenger + Assault Pack will fix the issue where you run out of ammo and have to switch randomly between ground guns.
Once you begin popping off, it is impossible to stop.
\ 5. How to actually play this build: From 20 bombs to over 250 kills
It is easy to copy the class.
It is important to know how you will use the piece and how you will fight with it.
5.1 Opening tempo: info first, ego later
The rhythm of early play can be described as follows:
1. Off spawn: get info, don't ego-rush
- Use Performance + Lightweight Boots for an early power positioning
It is not your goal to play 1v5 in the midfield, but to see them make their first push.
2. Farm your first streaks
- Quickly get the UAV going by using X9.
Start learning the spawn patterns of portals and lanes in mid-map.
3. Target Harp early with your radar (or high-end system)
Once the Harp has been raised:
- It's now my game. I control the vessel. Now, I'm the ship's captain.
At this stage, you are not guessing anymore. Instead, your aim is to anticipate where the enemy will be and not react to where they have been.
If your streaks are always around 8 kills or less, you may have pushed yourself too far before you had enough information tools.
The core gunfighting pattern: slide-pre-aim-one burst
You should not treat the X9 rifle like an auto-rifle. You can make it really shine by playing the game like this:
1. How to predict the enemy's approach
- UAV, Harps, Sound, and Teammate Positions.
2. Slide into an angle
- Use Daedalus Grip & Strider Stock for quick ADS while sliding out.
3. Focus on the chest/head area and hold the trigger
- Don't spam your aim or use the Nova Burst Brake to do its job.
4. Use Enforcer speed buff
- Reposition yourself or link into the next enemy immediately after each kill.
Two crucial don'ts
Avoid full-auto panic holding with wild mouse/controller movements. Instead, keep your bursts fluid.
- Do not stand in the open with your ego. The gun looks disgusting when you peek, then burst. Get back to cover.
5.3 Portals & Flagships - Playing high-tempo Maps the smart way
This commentary is a great way to learn about specific maps.
Portals: spawn point is not the tool
You shouldn't run mindlessly into portals. There will be people with shotguns waiting to camp them.
You can also use portals as a way to rotate. Then, hold an angle near the exit in order to catch enemies that are running through.
Semtex+ High-Density Bombs are perfect for:
Sticking portal campers
Clearing small portals
If you're dying as soon as you leave a portal, try playing around them instead of going directly through.
Flagship: Better than Nuketown, for this gun
Flagship gets praised:
Nuketown? Better than that
Better Than Babylon
One of the most favorite maps by the creator.
Why this matters to you
There are multiple routes, so it is possible to rotate, change positions, and flank constantly.
The 1-burst ability of X9 is most evident in long lines, and also strong mid-range battles.
You can take advantage of corners and power spots, where pre-aim plus burst equals free kills.
Flagship will let you experience X9 in its full power.
5.4 Nuke Pacing: When to Slow Down and When to Keep Frying
The creator does not just run off W-key, there is a clear pacing.
- On lower streaks (0-15 kills):
- Play aggressively. Test your routes. Get farm information.
- Around 20+ gun streak:
You will hear more phrases such as Let's be smart and Patience is virtue.
You will start to watch angles more and have fewer fights with coin flips.
Smart nuke practices include:
Avoid ego-challenging other players when you have a bad streak
Before you re-peek into or push a new lane, use Stim.
You can let your streaks do the work for you so that you are not required to risk each angle.
This is what you get:
- Game 2: Nearly 10K/D, 125 Kills and a nuke
- Game 2: 112+ kills + nuke, 40-gun streak
Instead of I nearly nuked, I died 3 times by 25.
\ 6. Common Mistakes and How to Correct Them
If you feel off after copying the class, your problem may be due to habits rather than attachments.
Even if you clean 2-3 of these in a systematic manner, your gun will feel instantly stronger.